![]() ![]() There was a critic that a social comparison of an social platform like Facebook with Halo is a bit unbalanced and of course favors Facebook. In games like Halo, there is ping and pong and hence a sustainable conversation can emerge. If the ping triggers some threshold in the social fabric a viral wave is created that grows quickly but then dies. One of her points is that current Facebook games are only about ping. Nicole believes there's a lot of potential for gaming in Facebook. She compared Facebook with Halo from an emotion point of view. So I was curious what this presentation would bring. I also think that a social approach to games is a very important angle to understand games. Last years presentation was realy interesting. Facebook: the emotions that drive play" by Nicole Lazzaro (author of " Why we play games together"). He was explaining what Spore was about, you can image how he didn't know his audience. He skipped a lot of slides, he had no new message, it was not about games and he was not inspirational. It turned out that his presentation was even worse. Some I putted my expectations low for this keynote. I bought Rays book a few year ago but I didn't like it. ![]() Next, I went to the keynote "The next 20 years of gaming" by Ray Kurtzweil (picture below). The conclusion was that game writers/story tellers should be part of the overall game design from the beginning.ĭeborah Todd was involved in several games for kids and wrote a book "Game Design : From Blue Sky to Green Light". There was strong controversy that made the panel fun. Most panels are boring but this one is the exception that confirms that rule. I started they day with a panel: "The future of story in Game Design" a panel Deborah Todd, Denis Dyack (Silicon Nights), Mary DeMarle (Eidos), Matt Costello (id Doom), Metthew Karch, Michael Hall (Timeshift) and Tim Willits (id soft, Doom). If you're not interested in my experiences at GDC just skip the posts with GDC in the title. The idea is kind of cool but it remains to be seen if it will work out.Īnother day at the Game Developers Conference in San Francisco. Basically, they use web technology to democratise the development of MMO's. I was quite interested in the concept of Metaplace but this talk focused more on the design of the technical architecture of Metaplace. ![]() Next talk was "Metaplace Postmortem: Reinventing MMOs"īy Raph Koster (President, Areae, Inc.) and Sean Riley (Lead Programmer, Metaplace). I tought that this talk would explain how you can do artistic stuff with Python but it turned out it was about how to do repetitive stuff for artists. You can find the Python script and the slides on Volition website. Episodic content is popular and drives strong sales - they've released 1 new restaurant/story per month since launchĪnd now for something completely different "Python for technical Artists" by Adam Pletcher.Diner Dash Hometowm Hero is the fastest selling game on.57% of Diner Dash Hometown Hero purchasers are first time buyers who never had purchased in the $20-obly business model.Playfirst users who have only bought sub-$5 items are growing significantly.More then 50% from the Diner Dash Hometown Hero transactions come from sub-5$ items.The Hometown Hero version is about user generated content: Character Roster" or Video Interview: Smash Bros.' Masahiro SakuraiĪfter this Nintedo overload, I went to "Dinner Dash Hometown Hero, Gourmet Edition : Postmortem, Where casual games meet virtual worlds" by Brad Edelman (CTO/cofounder Playfirst) and Kenny Shea Dinkin (VP & Creative Director Playfirst).ĭinerdash is a popular casual game that was downloaded 200 miljoen times. For more see Wired article " Sakurai Talks About Smash Bros. This talk focused on the characters in the game: the selection, the graphics and the motion of the characters. This new Wii title will launch on March 9th, 2008. The next talk was about " Super Smash Bros Brawl" by Masahiro Sakurai (from Sora Ltd). More info in Wired : " Nintendo's Takashi Aoyama Talks WiiWare". The rhythm of the blue led is inspired on the sound of a Japane bird (agrisu or something).Activate an Internet Channel when following a link.Creating channels from games on the disk.Some new features for the Wii Menu version 3 are announced: This talk addressed mainly how the Wii Menu was designed. Skip if you're not interested in games.įirst talk today was "Planning the Wii Menu: From PreLaunch to Wii Ware" by Takashi Aoyana. Last day at the Game Developers Conference.
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